Now, I am new to competitive play and I kind of want to be a little casual and fun about this rather than serious, but I can adapt fairly well to all of this (since it helps watching people like PIMPNITE, but he is in another league altogether and most likely has been doing it for at least a decade). In terms of a team, I know Tapu Koko is a practical must-have to the team due to its Electric Surge that can help Alolan Raichu set up its Speed. My problem is figuring out the rest of the team, but I'll compose the team I can think of to the best of my ability (barring Event Pokemon except for that Shiny Tapu Koko I got from ages ago if I do happen to replicate this team on my USUM). Alo-Raichu @ Choice Band Adamant (+Atk, -Sp.Atk) Surge Surfer 252 Atk/252 Spd/4 HP - Volt Switch - Brick Break - Return - Knock Off Yes, this is a Physical set, even though Alo-Raichu can do a Special set better, I want to be fun with this one. XD Brick Break and Knock Off are to attack Alo-Raichu's Dark and Ghost weaknesses, while Return is to get some very high damage and Knock Off has the added bonus of getting rid of the opponent's item (if it's not a Mega Stone or a Z-Crystal). Now, you see Volt Switch and I could have gone for Volt Tackle or some other physical Electric-Type attack. But, if I am up against an unfavorable match-up (not against a Ground-Type of course, but something that probably would knock out Alo-Raichu immediately), I would use this to rack up at least a little bit of damage (especially since Alo-Raichu's base Sp. Atk is still pretty good, if not mediocre). Tapu Koko @ Air Balloon Jolly (+Spd, -Sp.Atk) Electric Surge 252 HP/252 Spd/4 Atk - Nature's Madness - Quick Attack - Screech/Toxic - Defog Now, the Air Balloon is to protect Tapu Koko from Ground-Type attacks on the first turn, especially if I am up against a Snorlax or an equally bulky Pokemon that has access to Earthquake or another Ground-Type attack (Magnitude if they want to be gimmicky about it). Quick Attack is to finish something off, Nature's Madness is to get very bulky Pokemon down to a bit of health that one of my other Pokemon can manage, Defog is to stop entry hazards and set up, and Toxic to badly poison and whittle down my opponent's health or Screech to lower the defenses of the Pokemon (most people wouldn't expect a physical Alo-Raichu set anyway, so the swap into my Alo-Raichu may confuse them quite a large bit before they realize it's too late). Now, this is where it gets tricky with other Pokemon to use. Shiinotic @ Absorb Bulb Calm (+Sp.Def, -Atk) Effect Spore(?)/Rain Dish 252 Sp.Def/120 Sp.Atk/138 HP - Strength Sap - Spore - Dream Eater - Leech Seed Strength Sap is a counter to physical sweepers, Spore is to make them unable to do anything for a bit, Dream Eater for some extra damage, and Leech Seed for some extra recovery. I don't exactly have a clue about which Ability to use, but since my team isn't geared towards any weather, then Rain Dish might be a better option if I'm up against a Rain Dance team. Effect Spore may or may not destroy what I'm doing. Mudsdale @ Leftovers Impish (+Def, -Sp.Atk) Stamina 252 HP/252 Def/4 Atk - Heavy Slam - Iron Defense - Toxic/Counter(Possibly?) - Return/Counter(Possibly?) Now, this Mudsdale is my physical wall. Heavy Slam to deal some heavy damage to anyone not as heavy as 2,000 pounds, Iron Defense and Stamina to increase my Defenses even more, Return to do some more damage to Pokemon that may resist Heavy Slam, Toxic to get rid of stally Pokemon, and possibly Counter instead of either Toxic or Return, but most Pokemon who use moves against Ground-Types are Special users anyway. This is mainly to get rid of any physical sweepers if Shiinotic fails. Wobbuffet @ Safety Goggles/Focus Sash Sassy (+Sp.Def, -Spd) Shadow Tag 252 HP/129 Def/129 Sp.Def - Destiny Bond/Encore - Safeguard - Mirror Coat - Counter Wobbuffet is my lovely salt of the world. If I can intuitively figure out what the moves being used next are, I can use Safeguard to protect me from status ailments, Mirror Coat and Counter to catch people with their own damage output, and either Destiny Bond if I know I'm going to be knocked out, or use Encore to really rile up the opponent and switch into a Pokemon that is more dangerous and have a fun time setting up for a turn or more. If I'm really afraid someone is going to knock out Wobbuffet, I can have the Focus Sash, but normally, I want to protect Wobbuffet from weather damage mainly. Houndoom @ Houndoominite Modest (+Sp. Atk, - Atk) Flash Fire -> Solar Power 252 Sp. Atk/252 Spd/4 HP(I guess) - Flamethrower - Dark Pulse - Nasty Plot - Hidden Power Grass/Solar Beam Now, I was pretty strapped here for what to use for my special sweeper. Mega Houndoom gets Solar Power, but I didn't include any Sunny Day users on my team (that may have to get fixed... Maybe my Mudsdale gets Sunny Day to get rid of something else). Because of this, I had to opt for Hidden Power Grass, since I couldn't hold a Power Herb or have the sun to my advantage for the Solar Beam. If I could, I would have it. Nasty Plot is to raise my Special Attack while my Dark Pulse and Flamethrower did STAB. If it needs revamping, please help. XD It's pretty bad, but not that bad for the first competitive team I have made (of course, definitely not for Ubers or OU, just a competitive team to beat people with).