So what with all of the hubbub going on around Aegislash, I've been tossing my opinion around angrily about the ban smogon dishoued, and was thus extended to Showdown. Amid the chaos both before and after the ban I kept hearing of a toxic stall Aegislash and how the arrival and popularization of that set had pushed Aegis into the levels that warranted a ban. At first I wholly disagreed, dismissing the utility of a toxic set as nothing but a gimmick.. but I finally put it to the test Here is one example battle of this Aegislash running Aegislash @ Leftovers Careful Nature Stance Change 236 HP, 8 ATK, 252 Sp. Defense, 12 Speed - Substitute - King's Shield - Toxic - Shadow Sneak [Or other Filler move] The video really sings the praises of Aegislash as well as I can here. Behind an impressive 438 special defense, a protect clone that effectively halves the power of most [but not all] physical attackers, and the threat of a substitute coming up in the event you don't attack... There isn't much that stops this set which also stops the more common Aegislash sets. While this Aegislash cannot do much to stop opposing Steel / Poison types, it can toxic stall almost anything successfully and even without attack training, Shadow Sneak packs a pretty powerful punch when it comes to finishing off a weakened opponent. Don't get me wrong - I still disagree with Smogon's ban, but I wanted to share this tidbit with everyone here... as most folks I've spoken with have heard little or nothing about a toxic-stall Aegislash, and most of those who had quickly dismissed it as I did. That aside, here's the rest of the team I built around it for review and otherwise. As you can probably tell, it's not built for OU, but for Battle Spot in-game X and Y. All of my future teams will probably conform to this playstyle as well. Kangaskhan @ Kangaskhanite Ability: Scrappy EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Fake Out - Sucker Punch - Power-Up Punch - Return Tyranitar @ Assault Vest Ability: Sand Stream EVs: 252 HP / 252 Def / 4 Spe Adamant Nature - Crunch - Rock Slide [back and forth between this and Stone Edge] - Fire Punch - Earthquake Gliscor @ Toxic Orb Ability: Poison Heal EVs: 252 HP / 252 Atk / 4 Def Adamant Nature - Fling - Acrobatics - Earthquake - Roost Heliolisk @ Life Orb Ability: Sand Veil [Mostly to protect it from extra residual damage] EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Volt Switch - Hidden Power [Ice] - Grass Knot - Surf Liepard @ Sitrus Berry [can't leftovers with Aegis holding them] Ability: Prankster EVs: 252 HP / 4 Def / 252 Spe Timid Nature - Substitute - Swagger - Foul Play - Thunder Wave The team is built to be a sort of offensive stall. - Kangaskhan's flinch works well in the presence of sandstorm or toxic, but Kangaskhan is also just pretty awesome in itself. Liepard's Swagplay once again suits the two DOTs, while functioning just fine on its own... luck provided. Tyranitar brings in a physical wall that compliments well with Aegislash in most situations, will also complimenting the stall with some sandstorm. Fire Punch to help dispatch steel types, although Tyranitar is at a bit of a disadvantage against them itself Gliscor is just sort of there. It also pairs well with Aegislash on teams which contain prominent ground types. Heliolisk is the lone special attacker and sports quite an amazing bit of coverage on that front. Grass Knot, Surf, and HP Ice cover every ground type I could ever want to, which as you might guess are a bit of a threat to my core. Volt Switch just hits hard while letting me scout a bit.