Okay, I thought I might get into the RP thing as well.
This takes place in Eagleland and the surrounding areas. This is technically from the game EarthBound, but I am modifying it for Pokemon purposes. There are several locations for, um, starting points and adventures, I guess. Also, all hotels/inns have the added effect of a Pokemon Center.
Onett: A smallish town with a rural area towards the north. It has an arcade, a burger shop, police, etc. and a meteorite recently crashed there. It is rumored that the cave to the north holds the legendary Giant Step. Going south from Onett, you hit...
Twoson: Smaller than Onett, but is has a department store as well as Burglin Park. This park is a bazaar, ruled by the crime boss Everdred. There is also a preschool - Polestar's Preschool. The Chaos Theater is also a main attraction. Going west from here, you hit...
The Peaceful Rest Valley: This is a valley with a river running through it. Several wild Pokemon live here, such as ones you might find in a forest and plains. Also, there are combusting trees everywhere. Going through the valley puts you in...
Happy-Happy Village: This village was until recently under the spell of the blue-toned religion Happy-Happyism. It was freed and now it is a normal, tiny village, with only a meetinghouse, a store, and an inn. The cave to the east of here may hide the Lilliput Steps.
Going southeast from Twoson puts you in Threed. This town is about the same size as Twoson, with some stores, etc. It has two cemetaries, so Ghost Pokemon can be found there. If you head east from here, you end up in...
Dusty Dunes Desert: This desert has a road through it, but if you brave the heat and go through the sand, you could find the Monkey Caves or even find the miners and help them with their task. Going through the desert yields...
Fourside: This bustling metropolis brings to mind images of New York. The Topolla Theater has hot music, and the department store has cool supplies. The town's mayor is Monotoli, a greed-driven man, but he really doesn't affect you, unless you infiltrate his building and take out the Clumsy Robot guard. Also of note is the Dinosaur Museum, which has a path into the sewer. Taxis abound here, but watch out - the drivers are psycho and may try to run you down! Fourside is said to be the home of the fabled Magnet Hill, at the far end of the sewers.
Saturn Valley: This unusual village, home to the enigmatic Mr. Saturns, is found at the far end of a tunnel under the cemetary in Threed. The Mr. Saturns are very helpful, and they have a shop, a free inn, and even luxurious hot springs. This is said to be the home of the Milky Well, after a series of grueling caves.
Summers: Summers can only be reached by a train in Twoson or Fourside. The sun is high and the sky is blue. The prices are so high, they'll make your face turn blue! That's Summers! A beach resort town, everything is expensive, from the stores to the Club Stoic. It also has a History Museum. Going east from Summers, you end up in...
Toto: This is the port town that borders Summers. Here you can hitch a boat ride (at only 20$ per Pokemon you have) to another town, but you may have to fight a sea monster along the way...
Scaraba: A desert town that can only be accessed by the boat in Toto. There is not much of interest here, but the shop is worth taking a look at, if only for the Multi-Bottle Rockets. Going south from here, you find the...
Desert: This desert has UFOs in it for no apparent reason. There is a Sphinx that you have to dance for, but if you do, you could be party to an amazing treasure. Brave the heat to find an ocean, but who knows, you may find the enigmatic Dungeon Man as well...
Deep Darkness: This is on the other side of the Desert's ocean. It is entirely run by monkeys. But hey, a free hotel. If you go through here, you will find the...
Deep Darkness Swamp: Pitch-black, with swamp water that can actually hurt you. Fierce fish, exploding trees, and a... well, I don't want to spoil it all. Going through here yields...
Tenda Tribe: This cave is the home of the enigmatic Tenda Tribe. Diminutive, green people, they will trade items with you, let you root through their trash, and let you spend the night for free. There is also a hot spring. Going through the cave here lands you in the Lumine Cave, which may or may not lead to the mysterious Lumine Hall. Navigating the cave leads to...
Lost Underworld: A place where you seem small, and there are huge dinosaurs everywhere. Hot springs can restore your Pokemon's health. There are also lost treasures here. This place might lead to the mysterious Fire Spring.
Winters: This can only be accessed by the train in Twoson or Fourside. Winters is small. It is a cold place, up north, and it has a boarding school, a store, and a place where Tessie-watchers come to look for the Lake Tess Monster. If you are lucky enough to see Tessie, she might take you to Brick Road's Dungeon, Dr. Andonuts' laboratory, and maybe the unusual Rainy Circle. Stonehenge is also here, and there is rumoured to be a secret base below it.
Dalaam: Dalaam can only be accessed by a Pokemon using Fly above Summers. Floating high above the rest of the world, Dalaam is a very Oriental place, with statues of elephants everywhere, and the like. Other than that and the good food, the only thing of interest is the palace. There may be a place here called Pink Cloud.
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Rules: No scripts, please. You may start out with four, count'em, four, Pokemon. Please don't kill anyone, this is not supposed to be heavy - at least not yet.
___________________
Jeff glanced back at the village behind him. "Well, Happy-Happy, it's time to say goodbye." He turned toward his trusty Mr. Mime, Mercandos, and smiled.
"It should be no problem getting through the valley, right, Mercandos?"
"Mime, mister mime!"
"Right, we trained here! Just be on the lookout for any combusting trees!" Mercandos shuddered at the very thought. The pair set off, leaving the peaceful village behind.
Several hours later, Jeff was still in the valley. "Wow, they don't call this the Peaceful Rest Valley for nothing... I need to rest..." Mercandos nodded in assent. Since departing, Jeff had run into two exploding trees, a UFO, seventeen Bellsprouts, and a Shroomish, which had planted a mushroom on Mercandos' head. It did not look very comfortable, and Mercandos was having trouble walking. Suddenly, though, Jeff heard a voice. "Hum de hum de hum..." He walked toward the source of the voice and found a little girl.
"Excuse me, miss, but what are you doing here?" he asked.
She looked up, a black-haired cute little girl maybe around 9, and replied, "I'm collecting mushrooms! Oh! On your Mr. Mime's head! May I have it?"
"Sure, I guess-" Before Jeff could finish his sentence, the girl ripped the mushroom off of Mercandos' head. The Mr. Mime recoiled in pain as the girl slapped fifty dollars into Jeff's hand.
"It was a pleasure doing business with you," said the girl to a very bewildered Jeff. He shrugged and continued walking, but before long, he got the feeling someone was following him...
This takes place in Eagleland and the surrounding areas. This is technically from the game EarthBound, but I am modifying it for Pokemon purposes. There are several locations for, um, starting points and adventures, I guess. Also, all hotels/inns have the added effect of a Pokemon Center.
Onett: A smallish town with a rural area towards the north. It has an arcade, a burger shop, police, etc. and a meteorite recently crashed there. It is rumored that the cave to the north holds the legendary Giant Step. Going south from Onett, you hit...
Twoson: Smaller than Onett, but is has a department store as well as Burglin Park. This park is a bazaar, ruled by the crime boss Everdred. There is also a preschool - Polestar's Preschool. The Chaos Theater is also a main attraction. Going west from here, you hit...
The Peaceful Rest Valley: This is a valley with a river running through it. Several wild Pokemon live here, such as ones you might find in a forest and plains. Also, there are combusting trees everywhere. Going through the valley puts you in...
Happy-Happy Village: This village was until recently under the spell of the blue-toned religion Happy-Happyism. It was freed and now it is a normal, tiny village, with only a meetinghouse, a store, and an inn. The cave to the east of here may hide the Lilliput Steps.
Going southeast from Twoson puts you in Threed. This town is about the same size as Twoson, with some stores, etc. It has two cemetaries, so Ghost Pokemon can be found there. If you head east from here, you end up in...
Dusty Dunes Desert: This desert has a road through it, but if you brave the heat and go through the sand, you could find the Monkey Caves or even find the miners and help them with their task. Going through the desert yields...
Fourside: This bustling metropolis brings to mind images of New York. The Topolla Theater has hot music, and the department store has cool supplies. The town's mayor is Monotoli, a greed-driven man, but he really doesn't affect you, unless you infiltrate his building and take out the Clumsy Robot guard. Also of note is the Dinosaur Museum, which has a path into the sewer. Taxis abound here, but watch out - the drivers are psycho and may try to run you down! Fourside is said to be the home of the fabled Magnet Hill, at the far end of the sewers.
Saturn Valley: This unusual village, home to the enigmatic Mr. Saturns, is found at the far end of a tunnel under the cemetary in Threed. The Mr. Saturns are very helpful, and they have a shop, a free inn, and even luxurious hot springs. This is said to be the home of the Milky Well, after a series of grueling caves.
Summers: Summers can only be reached by a train in Twoson or Fourside. The sun is high and the sky is blue. The prices are so high, they'll make your face turn blue! That's Summers! A beach resort town, everything is expensive, from the stores to the Club Stoic. It also has a History Museum. Going east from Summers, you end up in...
Toto: This is the port town that borders Summers. Here you can hitch a boat ride (at only 20$ per Pokemon you have) to another town, but you may have to fight a sea monster along the way...
Scaraba: A desert town that can only be accessed by the boat in Toto. There is not much of interest here, but the shop is worth taking a look at, if only for the Multi-Bottle Rockets. Going south from here, you find the...
Desert: This desert has UFOs in it for no apparent reason. There is a Sphinx that you have to dance for, but if you do, you could be party to an amazing treasure. Brave the heat to find an ocean, but who knows, you may find the enigmatic Dungeon Man as well...
Deep Darkness: This is on the other side of the Desert's ocean. It is entirely run by monkeys. But hey, a free hotel. If you go through here, you will find the...
Deep Darkness Swamp: Pitch-black, with swamp water that can actually hurt you. Fierce fish, exploding trees, and a... well, I don't want to spoil it all. Going through here yields...
Tenda Tribe: This cave is the home of the enigmatic Tenda Tribe. Diminutive, green people, they will trade items with you, let you root through their trash, and let you spend the night for free. There is also a hot spring. Going through the cave here lands you in the Lumine Cave, which may or may not lead to the mysterious Lumine Hall. Navigating the cave leads to...
Lost Underworld: A place where you seem small, and there are huge dinosaurs everywhere. Hot springs can restore your Pokemon's health. There are also lost treasures here. This place might lead to the mysterious Fire Spring.
Winters: This can only be accessed by the train in Twoson or Fourside. Winters is small. It is a cold place, up north, and it has a boarding school, a store, and a place where Tessie-watchers come to look for the Lake Tess Monster. If you are lucky enough to see Tessie, she might take you to Brick Road's Dungeon, Dr. Andonuts' laboratory, and maybe the unusual Rainy Circle. Stonehenge is also here, and there is rumoured to be a secret base below it.
Dalaam: Dalaam can only be accessed by a Pokemon using Fly above Summers. Floating high above the rest of the world, Dalaam is a very Oriental place, with statues of elephants everywhere, and the like. Other than that and the good food, the only thing of interest is the palace. There may be a place here called Pink Cloud.
___________________
Rules: No scripts, please. You may start out with four, count'em, four, Pokemon. Please don't kill anyone, this is not supposed to be heavy - at least not yet.
___________________
Jeff glanced back at the village behind him. "Well, Happy-Happy, it's time to say goodbye." He turned toward his trusty Mr. Mime, Mercandos, and smiled.
"It should be no problem getting through the valley, right, Mercandos?"
"Mime, mister mime!"
"Right, we trained here! Just be on the lookout for any combusting trees!" Mercandos shuddered at the very thought. The pair set off, leaving the peaceful village behind.
Several hours later, Jeff was still in the valley. "Wow, they don't call this the Peaceful Rest Valley for nothing... I need to rest..." Mercandos nodded in assent. Since departing, Jeff had run into two exploding trees, a UFO, seventeen Bellsprouts, and a Shroomish, which had planted a mushroom on Mercandos' head. It did not look very comfortable, and Mercandos was having trouble walking. Suddenly, though, Jeff heard a voice. "Hum de hum de hum..." He walked toward the source of the voice and found a little girl.
"Excuse me, miss, but what are you doing here?" he asked.
She looked up, a black-haired cute little girl maybe around 9, and replied, "I'm collecting mushrooms! Oh! On your Mr. Mime's head! May I have it?"
"Sure, I guess-" Before Jeff could finish his sentence, the girl ripped the mushroom off of Mercandos' head. The Mr. Mime recoiled in pain as the girl slapped fifty dollars into Jeff's hand.
"It was a pleasure doing business with you," said the girl to a very bewildered Jeff. He shrugged and continued walking, but before long, he got the feeling someone was following him...