#915
Lechonk
Lechonk
normal
Abilities
Aroma Veil
Protects the Pokémon and its allies from effects that prevent the use of moves.
Gluttony
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
Hidden Ability
Thick Fat
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Species Data
Height: 0.5m
Weight: 10.2kg
Male: 50%
Female: 50%
Base Catch Rate: 100%
Base Happiness: 19%
Stats
HP
54
Attack
45
Defense
40
Speed
35
Sp Attack
35
Sp Defense
45
Damage taken from types
fighting
200%
normal
100%
flying
100%
poison
100%
ground
100%
rock
100%
bug
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
fairy
100%
ghost
0%
Evolutions
Lv. 18
Must be Male
Lv. 18
Must be Female
Compatible Pokémon
Egg Group:
Field
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Tail Whip
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Lowers the foe's DEFENSE.
Level:
Lv. 1
Name:
Tackle
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
A full-body charge attack.
Level:
Lv. 5
Name:
Disarming Voice
Type:
fairy
Damage Class:
Power:
40
Accuracy:
-
PP:
15
Effect:
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Level:
Lv. 8
Name:
Echoed Voice
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
15
Effect:
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Level:
Lv. 12
Name:
Mud Shot
Type:
ground
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
Hurls mud at the foe and reduces SPEED.
Level:
Lv. 15
Name:
Covet
Type:
normal
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
Cutely begs to obtain an item held by the foe.
Level:
Lv. 17
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Level:
Lv. 21
Name:
Headbutt
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
An attack that may make foe flinch.
Level:
Lv. 24
Name:
Yawn
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Lulls the foe into yawning, then sleeping next turn.
Level:
Lv. 27
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Level:
Lv. 30
Name:
Work Up
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
The user is roused, and its Attack and Sp. Atk stats increase.
Level:
Lv. 32
Name:
Uproar
Type:
normal
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
Causes an uproar for 2 to 5 turns and prevents sleep.
Level:
Lv. 35
Name:
Double-Edge
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
A tackle that also hurts the user.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM05
Name:
Mud-Slap
Type:
ground
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
Reduces the foe's accuracy.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM19
Name:
Disarming Voice
Type:
fairy
Damage Class:
Power:
40
Accuracy:
-
PP:
15
Effect:
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM22
Name:
Chilling Water
Type:
water
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM28
Name:
Bulldoze
Type:
ground
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
Machine:
TM35
Name:
Mud Shot
Type:
ground
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
Hurls mud at the foe and reduces SPEED.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM56
Name:
Bullet Seed
Type:
grass
Damage Class:
Power:
25
Accuracy:
100
PP:
30
Effect:
Shoots 2 to 5 seeds in a row to strike the foe.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM71
Name:
Seed Bomb
Type:
grass
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM99
Name:
Iron Head
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM117
Name:
Hyper Voice
Type:
normal
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
A loud attack that uses sound waves to injure.
Machine:
TM127
Name:
Play Rough
Type:
fairy
Damage Class:
Power:
90
Accuracy:
90
PP:
10
Effect:
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Stuff Cheeks
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user eats its held Berry, then sharply raises its Defense stat.
Name:
Endeavor
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Gains power if the user’s HP is lower than the foe’s HP.
Name:
Swallow
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Absorbs stockpiled power and restores HP.
Name:
Spit Up
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Releases stockpiled power (the more the better).
Name:
Stockpile
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Charges up power for up to 3 turns.